/* Full image slot; all hardware shares a proportional, uncropped camera. */
body #scene-art{top:0!important;right:0;width:70%;height:100%!important;transform:none!important;overflow:hidden;isolation:isolate;background:#091c30}
body #scene-art #ship,body #earth-motion,body #ambient-clouds,body #orbital-dust,body #landing-skids,body .cloud-layer{display:none!important}
body #r1s-scenery,body #r1s-hull{position:absolute;inset:0;width:100%;height:100%;pointer-events:none}
body #r1s-scenery{z-index:0}body #r1s-hull{z-index:1;overflow:visible}
body #scene-art #thruster-lighting{inset:0;width:100%;height:100%;z-index:2;overflow:visible;display:block!important}
body #scene-art #shield-canvas{inset:0;width:100%;height:100%;object-fit:contain;z-index:3}
body #r1s-scenery .new-night{display:none}body.clif-night #r1s-scenery .new-night{display:block}
body #r1s-scenery .new-day{display:block}body.clif-night #r1s-scenery .new-day{display:none}
body #r1s-hull *{vector-effect:non-scaling-stroke}body #r1s-hull #hull-shot *{vector-effect:none}
body #scene-art.hull-transforming #shield-canvas{display:none!important}
